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- Magic: The Gathering
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- Universes Beyond: The Lord of the Rings: Tales of Middle-earth
- Magic Minigame: Sharkey's Tithe
Magic · Universes Beyond: The Lord of the Rings: Tales of Middle-earth · #4 · Special
Magic Minigame: Sharkey's Tithe
Magic card price for Magic Minigame: Sharkey's Tithe: $0.20 market, from $0.01 at the cheapest listing, Normal printing, updated Oct 20, 2026. Full price history since Feb 8, 2024 below.
Sellers right now
Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.
One year
Price story
Magic Minigame: Sharkey's Tithe entered our records in February 2024 at $0.12 and stands at $0.20 today, up 66.7% over that time. Over the past twelve months it moved +5.3%, trading between $0.13 and $0.31. The current price is in the middle of that range. The highest price we have recorded is $0.31, 55.0% above today. Listings currently start at $0.01; over the last 30 days the market price averaged $0.25.
Printings
The card in play
• 2 or more players • 1 pack per player • 10 minutes
OBJECTIVE:
Sharkey and his ruffians have taken over the Shire and are tithing you and the other Hobbits of Hobbiton! Try to hold on to your valuable heirlooms without losing them to these extorters.
GET READY
Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as heirlooms. Once heirlooms have been chosen, all players reveal them simultaneously and add up the mana values of their own cards.
The player(s) with the highest total mana value discards their heirlooms. Sharkey has claimed them as payment! If any player's payment includes a land card, that player instead places the land in their bank to be counted later—you hold on to your home no matter what.
Each other player puts their two cards into their bank to be counted later. Sharkey's greed has caused them to be overlooked.
TO WIN:
After five rounds, discard any remaining cards. Each player counts the mana values in their bank and earns that many points. Lands are worth 3 points. The player with the most points wins! Players who tie share the victory.




