1. tcgrate
  2. Games
  3. Magic: The Gathering
  4. Sets
  5. Adventures in the Forgotten Realms
  6. Magic Minigame: Magic & Minions

Magic · Adventures in the Forgotten Realms · #3 · Special

Magic Minigame: Magic & Minions

Magic card price for Magic Minigame: Magic & Minions: $0.46 market, from $0.05 at the cheapest listing, Normal printing, updated Oct 19, 2026. Full price history since Feb 8, 2024 below.

Market price · Normal · Oct 19, 2026
$0.46
0.0% this week · +15.0% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days+15.0%
90 days+39.4%
1 year+100.0%
All time+253.9%

Sellers right now

$0.05lowest listing$7.95highest
Market price$0.46
Mid listing$0.40
30-day avg$0.44

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

No Cardmarket match for this printing yet.

One year

$0.1452-week low$0.4652-week high
In the range100%
All-time low$0.10
All-time high$0.46
First priceFeb 8, 2024
Normal · market price
$0.32$0.37$0.42$0.47
$0.46
Jul 21Aug 20Sep 19Oct 19
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Our price record for Magic Minigame: Magic & Minions begins in February 2024 at $0.13; the market price today is $0.46, up 254% since then. In the last year the price changed +100% and ranged from $0.14 to $0.46, and it now trades near the top of that range. Today's price is the highest we have recorded for this card. Listings currently start at $0.05; over the last 30 days the market price averaged $0.44.

Printings

PrintingMarketLowHigh7d
Normal$0.46$0.05$7.950.0%

The card in play

Rules text

• 4 players • 2 packs • 45 min • d6

Objective:

Use the cards in a booster to inspire your own one-shot adventure!

Get Ready:

Pick one player to be the Dungeon Master (DM). The DM opens a booster and selects a hand of 6 non-land Magic cards to each of the three other players. These cards represent actions. Discard all remaining cards.

Actions: Card color represents the type of action, and mana value represents its power.

• White = Charisma (coercion, leadership, etc.)

• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)

• Black = Strength (melee attacks, climbing, moving large objects, etc.)

• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)

• Green = Wisdom (common sense, intuition, empathy, etc.)

• Colorless = Constitution (running, swimming, resisting disease, etc.)

Let's Play:

First, each player describes their character based on the powerful action or actions they have, including a name and backstory. The DM secretly picks a card from their hand to represent the first encounter, using the name and art of the card as inspiration for storytelling. They note the Difficulty Class (DC) for the encounter, which is 6 plus the mana value of the card.

Players use their actions to try to overcome the encounter. One player reveals a card and describes what their character does, using the color, name and art of the card as inspiration. Then they roll a six-sided die and add the results to the mana value of their chosen action.

If the total is greater than or equal to the DC, the players overcome the encounter, and the DM describes their success! If the total is lower than the DC, the DM describes their failure, and other players may use additional actions, adding their mana value and dice roll to the total until they overcome the encounter.

After the players overcome the encounter, the DM reveals the encounter card and sets up the next encounter using another card from their hand.

To Win:

If the players can overcome all six encounters without running out of actions, they win!

Also in Adventures in the Forgotten Realms

most valuable
Full set