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- Magic Minigame: Magic & Minions
Magic · Adventures in the Forgotten Realms · #3 · Special
Magic Minigame: Magic & Minions
Magic card price for Magic Minigame: Magic & Minions: $0.46 market, from $0.05 at the cheapest listing, Normal printing, updated Oct 18, 2026. Full price history since Feb 8, 2024 below.
Sellers right now
Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.
One year
Price story
Our price record for Magic Minigame: Magic & Minions begins in February 2024 at $0.13; the market price today is $0.46, up 254% since then. In the last year the price changed +100% and ranged from $0.14 to $0.46, and it now trades near the top of that range. Today's price is the highest we have recorded for this card. Listings currently start at $0.05; over the last 30 days the market price averaged $0.44.
Printings
The card in play
• 4 players • 2 packs • 45 min • d6
Objective:
Use the cards in a booster to inspire your own one-shot adventure!
Get Ready:
Pick one player to be the Dungeon Master (DM). The DM opens a booster and selects a hand of 6 non-land Magic cards to each of the three other players. These cards represent actions. Discard all remaining cards.
Actions: Card color represents the type of action, and mana value represents its power.
• White = Charisma (coercion, leadership, etc.)
• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)
• Black = Strength (melee attacks, climbing, moving large objects, etc.)
• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)
• Green = Wisdom (common sense, intuition, empathy, etc.)
• Colorless = Constitution (running, swimming, resisting disease, etc.)
Let's Play:
First, each player describes their character based on the powerful action or actions they have, including a name and backstory. The DM secretly picks a card from their hand to represent the first encounter, using the name and art of the card as inspiration for storytelling. They note the Difficulty Class (DC) for the encounter, which is 6 plus the mana value of the card.
Players use their actions to try to overcome the encounter. One player reveals a card and describes what their character does, using the color, name and art of the card as inspiration. Then they roll a six-sided die and add the results to the mana value of their chosen action.
If the total is greater than or equal to the DC, the players overcome the encounter, and the DM describes their success! If the total is lower than the DC, the DM describes their failure, and other players may use additional actions, adding their mana value and dice roll to the total until they overcome the encounter.
After the players overcome the encounter, the DM reveals the encounter card and sets up the next encounter using another card from their hand.
To Win:
If the players can overcome all six encounters without running out of actions, they win!




