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Flesh & Blood · Welcome to Rathe · #WTR115 // WTR003 · Token

Dawnblade // Romping Club

Flesh & Blood card price for Dawnblade // Romping Club: $0.06 market, from $0.02 at the cheapest listing, Unlimited Edition Normal printing, updated Oct 19, 2026. Full price history since Feb 8, 2024 below.

Market price · Unlimited Edition Normal · Oct 19, 2026
$0.06
−25.0% this week · −25.0% in 30 days
Buy on eBay →
1 day−25.0%
7 days−25.0%
30 days−25.0%
90 days0.0%
1 year−14.3%
All time−25.0%

Sellers right now

$0.02lowest listing$1.02highest
Market price$0.06
Mid listing$0.10
30-day avg$0.08

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

One year

$0.0652-week low$0.1052-week high
In the range0%
All-time low$0.06
All-time high$0.20
First priceFeb 8, 2024
Unlimited Edition Normal · market price
$0.05$0.11$0.16$0.21
$0.06
Feb 2024Jan 2025Nov 2025Oct 2026
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Our price record for Dawnblade // Romping Club begins in February 2024 at $0.08; the market price today is $0.06, down 25.0% since then. In the last year the price changed −14.3% and ranged from $0.06 to $0.10, and it now trades near the bottom of that range. Its all-time high in our data is $0.20, still 233% above the current price. The cheapest listing right now is $0.02, and the 30-day average market price is $0.08.

Printings

PrintingMarketLowHigh7d
Unlimited Edition Normal$0.06$0.02$1.02−25.0%

The card in play

Power3 // 4
Card type
Weapon
Class
Brute;Warrior
Card Sub Type
Club (2H);Sword (2H)
Card text

Dawnblade

Once per Turn Action - [1 Resource]: Attack

If Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade.

At the beginning of your end phase, if Dawnblade did not hit this turn, remove all +1 [Power] counters from Dawnblade.

Romping Club

Once per Turn Action - [2 Resource]: Attack

Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.

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