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Flesh & Blood · Tales of Aria · #ELE035 · Majestic

Frost Lock

Flesh & Blood card price for Frost Lock: $0.98 market, from $0.49 at the cheapest listing, Unlimited Edition Rainbow Foil printing, updated Oct 19, 2026. Full price history since Feb 8, 2024 below.

Market price · Unlimited Edition Rainbow Foil · Oct 19, 2026
$0.98
0.0% this week · 0.0% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days0.0%
90 days+24.1%
1 year−4.9%
All time−65.7%

Sellers right now

$0.49lowest listing$4.88highest
Market price$0.98
Mid listing$1.00
30-day avg$0.98

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

One year

$0.6752-week low$1.0352-week high
In the range86%
All-time low$0.67
All-time high$2.86
First priceFeb 8, 2024
Unlimited Edition Rainbow Foil · market price
$0.54$1.39$2.23$3.08
$0.98
Feb 2024Jan 2025Nov 2025Oct 2026
TCGplayer market price · via tcgcsvtcgrate.com

Price story

We have tracked Frost Lock (Unlimited Edition Rainbow Foil) since February 2024, when it sold for $2.86. Today the market price is $0.98, down 65.7%. Across the past year it went −4.9%, with a low of $0.67 and a high of $1.03; today it sits near the top of that range. Its all-time high in our data is $2.86, still 192% above the current price. The cheapest listing right now is $0.49, and the 30-day average market price is $0.98.

Printings

PrintingMarketLowHigh7d
Unlimited Edition Rainbow Foil$0.98$0.49$4.880.0%
1st Edition Rainbow Foil$0.94$0.69$17.29−1.1%
1st Edition Normal$0.36$0.23$10.450.0%
Unlimited Edition Normal$0.33$0.20$4.99−10.8%

The card in play

Cost1
Power3
Card type
Action
Class
Ranger
Talent
Elemental
Card Sub Type
Arrow Attack
Pitch Value
3
Defense Value
3
Card text

(Arrows can only be played from arsenal and only if you control a bow.)

Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)

Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.

If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."

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