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  6. Sticky Fingers // Treasure Island

Flesh & Blood · High Seas · #SEA124//SEA247 · Unspecified rarity

Sticky Fingers // Treasure Island

Flesh & Blood card price for Sticky Fingers // Treasure Island: $0.19 market, from $0.15 at the cheapest listing, Normal printing, updated Oct 19, 2026. Full price history since Jun 23, 2025 below.

Market price · Normal · Oct 19, 2026
$0.19
0.0% this week · 0.0% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days0.0%
90 days−26.9%
1 year0.0%
All time+58.3%

Sellers right now

$0.15lowest listing$0.50highest
Market price$0.19
Mid listing$0.25
30-day avg$0.19

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

One year

$0.1752-week low$0.2952-week high
In the range17%
All-time low$0.12
All-time high$0.29
First priceJun 23, 2025
Normal · market price
$0.11$0.17$0.23$0.30
$0.19
Jun 2025Dec 2025May 2026Oct 2026
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Sticky Fingers // Treasure Island entered our records in June 2025 at $0.12 and stands at $0.19 today, up 58.3% over that time. Over the past twelve months it moved +0.0%, trading between $0.17 and $0.29. The current price is near the bottom of that range. The highest price we have recorded is $0.29, 52.6% above today. Listings currently start at $0.15; over the last 30 days the market price averaged $0.19.

Printings

PrintingMarketLowHigh7d
Normal$0.19$0.15$0.500.0%

The card in play

Power2
Life2
Card type
Macro;Companion
Card Sub Type
Ally;Landmark;Off-Hand
Card text

Action — TAP: Attack. If this is equipped, unequip it.

When this attacks a hero, steal a Gold token they control. (Gain control of it.)

Perched (This can be equipped in addition to a 2H weapon. This can't be attacked while it's equipped.)

The first time a hero is attacked each turn, put a gold counter on this.

Whenever you or an ally you control deals damage to an opposing hero, you remove that many gold counters from this, then create Gold tokens equal to the number of counters removed this way.

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Full set