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  5. The Seven Deadly Sins: Revival of The Commandments
  6. Zeldris & Estarossa: In the Heat of Battle

Weiß Schwarz · The Seven Deadly Sins: Revival of The Commandments · #SDS/SX05-103 C · Common

Zeldris & Estarossa: In the Heat of Battle

Weiß Schwarz card price for Zeldris & Estarossa: In the Heat of Battle: $0.23 market, from $0.08 at the cheapest listing, Normal printing, updated Oct 19, 2026. Full price history since Feb 8, 2024 below.

Market price · Normal · Oct 19, 2026
$0.23
0.0% this week · 0.0% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days0.0%
90 days−8.0%
1 year+43.8%
All time+76.9%

Sellers right now

$0.08lowest listing$0.61highest
Market price$0.23
Mid listing$0.24
30-day avg$0.23

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

One year

$0.1652-week low$0.3952-week high
In the range30%
All-time low$0.06
All-time high$0.39
First priceFeb 8, 2024
Normal · market price
$0.04$0.17$0.30$0.42
$0.23
Feb 2024Jan 2025Nov 2025Oct 2026
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Our price record for Zeldris & Estarossa: In the Heat of Battle begins in February 2024 at $0.13; the market price today is $0.23, up 76.9% since then. In the last year the price changed +43.8% and ranged from $0.16 to $0.39, and it now trades in the middle of that range. The highest price we have recorded is $0.39, 69.6% above today. Listings currently start at $0.08; over the last 30 days the market price averaged $0.23.

Printings

PrintingMarketLowHigh7d
Normal$0.23$0.08$0.610.0%

The card in play

Level1
Cost0
Power4000
Color
Blue
Card type
Character
Trait
Britannia
Soul
1
Trait 2
Ten Commandments
Ability

[AUTO] When this card is placed on the stage from your hand, choose 1 of your opponent's characters, and that character gets the following ability until end of turn. "[CONT] This card cannot be returned to hand or put into memory."
[AUTO] When this card attacks, choose 1 of your "Ten Commandments" characters, and that character gets +X power until end of turn. X is equal to the number of "Ten Commandments" characters you have ×500.

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