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  6. Giant, Rising Great Star

Vanguard · G-BT13: Ultimate Stride · #G-BT13/022EN · Double Rare

Giant, Rising Great Star

Vanguard card price for Giant, Rising Great Star: $1.44 market, from $0.50 at the cheapest listing, Normal printing, updated Oct 19, 2026. Full price history since Feb 8, 2024 below.

Market price · Normal · Oct 19, 2026
$1.44
−4.6% this week · −2.7% in 30 days
Buy on eBay →
1 day0.0%
7 days−4.6%
30 days−2.7%
90 days+2.1%
1 year+140.0%
All time+148.3%

Sellers right now

$0.50lowest listing$2.75highest
Market price$1.44
Mid listing$1.22
30-day avg$1.48

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

One year

$0.5552-week low$1.6052-week high
In the range85%
All-time low$0.43
All-time high$1.60
First priceFeb 8, 2024
Normal · market price
$0.36$0.81$1.26$1.72
$1.44
Feb 2024Jan 2025Nov 2025Oct 2026
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Giant, Rising Great Star entered our records in February 2024 at $0.58 and stands at $1.44 today, up 148% over that time. Over the past twelve months it moved +140%, trading between $0.55 and $1.60. The current price is near the top of that range. Its all-time high in our data is $1.60, still 11.1% above the current price. The cheapest listing right now is $0.50, and the 30-day average market price is $1.48.

Printings

PrintingMarketLowHigh7d
Normal$1.44$0.50$2.75−4.6%

The card in play

Power11000
Nation
Dark Zone
Clan
Spike Brothers
Race
Ogre
Grade
3
Unit
Normal
Shield
0
Critical
1
Skill Icon
Twin Drive
Flavor

Our objective is the same as always! Let's go all out, everyone!

Card text

[AUTO](RC):Charge

[AUTO]:[Counter Blast (1) & Choose a card from your hand, and put it into your soul] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, search your deck for up to one grade 2 or less card with the charge ability, call it to an open (RC), shuffle your deck, and if this unit is charging, this unit gets [Power]+3000 until end of turn.

[AUTO](VC) Generation Break 2:At the end of each turn, if the number of your rear-guards is two or less, choose one of your rear-guards, and you may put it into your soul. If you do, draw a card.

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