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  6. Spiral Celestial, Hellm

Vanguard · FC02: Fighter's Collection 2014 · #FC02/008EN · Triple Rare

Spiral Celestial, Hellm

Vanguard card price for Spiral Celestial, Hellm: $0.46 market, from $0.12 at the cheapest listing, Normal printing, updated Oct 18, 2026. Full price history since Feb 8, 2024 below.

Market price · Normal · Oct 18, 2026
$0.46
0.0% this week · 0.0% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days0.0%
90 days+84.0%
1 year−41.0%
All time−53.5%

Sellers right now

$0.12lowest listing$2.75highest
Market price$0.46
Mid listing$0.85
30-day avg$0.46

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

One year

$0.2552-week low$0.8052-week high
In the range38%
All-time low$0.25
All-time high$1.25
First priceFeb 8, 2024
Normal · market price
$0.22$0.43$0.64$0.86
$0.46
Oct 2025Feb 2026Jun 2026Oct 2026
TCGplayer market price · via tcgcsvtcgrate.com

Price story

We have tracked Spiral Celestial, Hellm since February 2024, when it sold for $0.99. Today the market price is $0.46, down 53.5%. Across the past year it went −41.0%, with a low of $0.25 and a high of $0.80; today it sits in the middle of that range. The highest price we have recorded is $1.25, 172% above today. Listings currently start at $0.12; over the last 30 days the market price averaged $0.46.

Printings

PrintingMarketLowHigh7d
Normal$0.46$0.12$2.750.0%

The card in play

Power11000
Nation
United Sanctuary
Clan
Angel Feather
Race
Angel
Grade
3
Unit
Normal
Shield
0
Critical
1
Skill Icon
Twin Drive
Card text

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card from your hand, and put it into your damage zone] Choose a face up card from your damage zone, put it into your hand, and this unit gets [Power]+5000 until end of turn, if you have a face up card named "Spiral Celestial, Hellm" in your damage zone, this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.

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