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Which card games hold value after launch? Star Wars and Lorcana held, Japanese Pokémon lost 36%

Four Bandai games sit near the bottom of the table. Lorcana is the only game where the typical new card went up, and that is one set: Wilds Unknown.

Mega Darkrai ex 114/081 from Pokémon M5: Abyss Eye
Mega Darkrai ex 114/081, M5: Abyss Eye: $562.48 at the end of launch week, $394.31 a month later.
Median change 30 days after launch week, by game −36% to +5%18 games all games −11.5%

Do some card games hold their value better than others after a new set comes out? We took every set released from March to early September 2026, 76 sets from 18 games, and measured the same thing for each: how a card worth $20 or more at the end of launch week was priced 30 days later.

In 17 of the 18 games, the typical card got cheaper. The spread between them is wide: from a 36% loss to a 5% gain.

The full table

GameSetsCardsDay 30Cards downDay 60
Pokémon (Japan)326−36.0%96%−56.1%
Dragon Ball Super Fusion World3101−28.5%98%−39.4%
One Piece Card Game3104−21.6%89%−30.0%
Gundam Card Game380−19.1%88%−36.0%
Digimon Card Game483−18.7%87%−23.4%
Pokémon327−16.7%85%−32.4%
Grand Archive355−14.7%80%−30.0%
Magic: The Gathering12376−11.5%79%−21.7%
Shadowverse: Evolve442−10.5%90%−22.0%
Dragon Ball Super Card Game265−10.1%78%−22.1%
Yu-Gi-Oh!9200−9.9%76%−17.8%
Union Arena8137−7.8%74%−26.9%
Flesh and Blood368−6.5%72%−14.4%
Cardfight!! Vanguard6109−5.4%76%−14.6%
Riftbound285−4.3%64%−9.2%
Weiß Schwarz436−3.3%67%not enough data
Star Wars: Unlimited258−1.4%57%−3.1%
Disney Lorcana242+4.8%43%−0.8%

"Day 30" and "Day 60" are the median change from the end of launch week. Day 60 counts only cards we could follow that long.

Japanese Pokémon fell fastest

Japanese Pokémon sets lost the most: 25 of 26 cards were down after a month, the median by 36%. Mega Darkrai ex 114/081 from M5: Abyss Eye went from $562.48 to $394.31 in 30 days and to $282.85 in 60. English Pokémon sets lost less in the first month, 16.7%, but their loss nearly doubled by day 60, to 32%.

Four Bandai games near the bottom

Places two to five belong to games made by Bandai: Dragon Ball Super Fusion World, One Piece, Gundam and Digimon. In Fusion World, 98% of the cards we followed were down after a month. Two other Bandai games did better, though: Union Arena lost 7.8% and the older Dragon Ball Super Card Game 10.1%. So the publisher alone does not decide it.

Magic and Yu-Gi-Oh! in the middle

Magic has the largest sample, 376 cards from 12 sets, and lands near the overall median: down 11.5% at day 30 and 21.7% at day 60. Yu-Gi-Oh! is close, at 9.9% and 17.8%.

Star Wars: Unlimited barely moved

After two months, the typical Star Wars: Unlimited card was down just 3.1%. Only 57% of its cards were cheaper after the first month, the lowest share of any game apart from Lorcana.

Lorcana went up, but that is one set

Lorcana's +4.8% comes from Wilds Unknown, where 20 of the 21 cards we followed were up after 30 days. The other Lorcana set, Attack of the Vine!, fell 11.7% in the same window. Two sets are too few to call a whole game.

Wilds Unknown also shows why a rising price needs a second look. Buzz Lightyear - Jungle Ranger (Iconic) went from $1,373.19 to $3,529.34 in the first month. Since July its market price has hardly changed, but on October 25 the cheapest copy for sale was $1,799.99, about half of that market price.

What the table does and does not say

The table measures how fast new cards lose value in each game. It does not explain why. Most games have only two to four sets in this window, so one unusual set can move a whole row; Magic, Yu-Gi-Oh!, Union Arena and Vanguard have more. We will update these numbers as more sets come out. For the overall picture across all games, see how much new sets lose after launch.