- tcgrate
- Games
- Magic: The Gathering
- Sets
- Zendikar Rising
- Magic Minigame: Roil Royale
Magic · Zendikar Rising · #4 · Special
Magic Minigame: Roil Royale
Magic card price for Magic Minigame: Roil Royale: $0.10 market, from $0.10 at the cheapest listing, Normal printing, updated Oct 17, 2026. Full price history since Feb 8, 2024 below.
Sellers right now
Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.
One year
Price story
Our price record for Magic Minigame: Roil Royale begins in February 2024 at $0.08; the market price today is $0.10, up 25.0% since then. In the last year the price changed −9.1% and ranged from $0.10 to $0.31, and it now trades near the bottom of that range. Its all-time high in our data is $0.31, still 210% above the current price. The cheapest listing right now is $0.10, and the 30-day average market price is $0.11.
Printings
The card in play
• 2-6 Players • 1 Packs • 5 minutes
Objective:
Ancient Kor ruins are being discovered across Zendikar! Be the first player to locate the ruins while avoiding the wrath of the Roil!
Get Ready:
Open a pack and remove any cards without Magic card backs, then place all the cards face down on the table and randomize them. Whoever went camping most recently goes first.
Let's Play:
Players take turns revealing one of the cards on the table. Each card has unique properties that may help a player on their way to the ruins:
Commons are campsites. Once revealed, they are discarded.
Uncommons, rares and mythics are guides. When a player reveals a guide, they keep that card.
Foils are maps. When a player reveals a map, they keep that card. Players can use maps to peek at one of the cards on the table before choosing a card to reveal. The map is then put back onto the table face down, the cards are randomized, and play continues. (Foil uncommons, rares, and mythics can be used as either a map or a guide!)
The basic land is the location of the ruins. When a player reveals the land, if they have no guides, they are killed by the Roil and eliminated from the game. If that player has one guide, they survive. In either case, the ruins (and the guide) are put back onto the table face down, the cards are randomized, and play continues.
To Win:
The first player to collect two guides and find the ruins—or the last player standing—wins!




