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  6. Magic Minigame: Base Race

Magic · Zendikar Rising · #1 · Special

Magic Minigame: Base Race

Magic card price for Magic Minigame: Base Race: $0.42 market, from $0.05 at the cheapest listing, Normal printing, updated Oct 18, 2026. Full price history since Feb 8, 2024 below.

Market price · Normal · Oct 18, 2026
$0.42
0.0% this week · +16.7% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days+16.7%
90 days+7.7%
1 year+320.0%
All time+425.0%

Sellers right now

$0.05lowest listing$8.00highest
Market price$0.42
Mid listing$0.41
30-day avg$0.38

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

No Cardmarket match for this printing yet.

One year

$0.1052-week low$0.4252-week high
In the range100%
All-time low$0.08
All-time high$0.42
First priceFeb 8, 2024
Normal · market price
$0.36$0.38$0.40$0.43
$0.42
Jul 20Aug 19Sep 18Oct 18
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Our price record for Magic Minigame: Base Race begins in February 2024 at $0.08; the market price today is $0.42, up 425% since then. In the last year the price changed +320% and ranged from $0.10 to $0.42, and it now trades near the top of that range. Today's price is the highest we have recorded for this card. Listings currently start at $0.05; over the last 30 days the market price averaged $0.38.

Printings

PrintingMarketLowHigh7d
Normal$0.42$0.05$8.000.0%

The card in play

Rules text

• 2 Players • 3 Packs • 10 minutes

Objective:

Competition among treasure hunters on Zendikar is fierce. Find your opponent's base camp before they find yours!

Get Ready:

Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.

Each player then looks at their cards and arranges them facee down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.

Let's Play:

On their turn, each player moves on of their cards one space, either vertically or horizontally—not diagonally, and not onto a space already occupied by another card they own.

You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied bu an opponent's card starts a battle! Reveal both cards and do the following for each card type:

If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.

Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.

If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)

If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.

To Win:

When a Land is revealed in battle, its owner loses the game. When one Land attacks another the attacking Land wins the game.

Other printings of Magic Minigame: Base Race

1 more · $0.22 – $0.42
All printings

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