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  6. Magic Minigame: Battle of the Hornburg

Magic · Universes Beyond: The Lord of the Rings: Tales of Middle-earth · #3 · Special

Magic Minigame: Battle of the Hornburg

Magic card price for Magic Minigame: Battle of the Hornburg: $0.23 market, from $0.01 at the cheapest listing, Normal printing, updated Oct 20, 2026. Full price history since Feb 8, 2024 below.

Market price · Normal · Oct 20, 2026
$0.23
−11.5% this week · −23.3% in 30 days
Buy on eBay →
1 day0.0%
7 days−11.5%
30 days−23.3%
90 days−17.9%
1 year−30.3%
All time+91.7%

Sellers right now

$0.01lowest listing$7.94highest
Market price$0.23
Mid listing$0.25
Direct$0.01
30-day avg$0.28

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

No Cardmarket match for this printing yet.

One year

$0.1752-week low$0.3352-week high
In the range38%
All-time low$0.10
All-time high$0.33
First priceFeb 8, 2024
Normal · market price
$0.16$0.22$0.28$0.35
$0.23
Oct 2025Feb 2026Jun 2026Oct 2026
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Magic Minigame: Battle of the Hornburg entered our records in February 2024 at $0.12 and stands at $0.23 today, up 91.7% over that time. Over the past twelve months it moved −30.3%, trading between $0.17 and $0.33. The current price is in the middle of that range. Its all-time high in our data is $0.33, still 43.5% above the current price. The cheapest listing right now is $0.01, and the 30-day average market price is $0.28.

Printings

PrintingMarketLowHigh7d
Normal$0.23$0.01$7.94−11.5%

The card in play

Rules text

• 2 Players • 3 Packs • 10 minutes

OBJECTIVE:

Battle your way through your opponent's forces and emerge from the siege victorious!

GET READY:

Open three packs and give one land to each player. Then remove and remaining land cards and cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.

Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.

LET'S PLAY:

Players take turns moving one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.

You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent's card starts a battle! Reveal both cards and do the following for each card type:

If both revealed cards are Creatures/Artifact Creatures/Vehicles, the card with higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.

Legendary Creatures always win against nonlegendary creatures. When legends battle each other, the one with the higher toughness wins. If they tie, the attacker wins.

If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)

If one of the revealed cards is an Artifact that's not a Creature/Vehicle, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.

TO WIN:

When a Land is revealed in battle, its owner loses the game. When one land attacks another, the attacking Land wins the game.

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