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Magic · Universes Beyond: Assassin's Creed · #1 · Special

Magic Minigame: Into The Story: Assassin Edition

Magic card price for Magic Minigame: Into The Story: Assassin Edition: $0.14 market, from $0.04 at the cheapest listing, Normal printing, updated Oct 20, 2026. Full price history since Jul 6, 2024 below.

Market price · Normal · Oct 20, 2026
$0.14
+16.7% this week · +16.7% in 30 days
Buy on eBay →
1 day0.0%
7 days+16.7%
30 days+16.7%
90 days+7.7%
1 year+55.6%
All time−92.0%

Sellers right now

$0.04lowest listing$18.73highest
Market price$0.14
Mid listing$0.23
30-day avg$0.12

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

No Cardmarket match for this printing yet.

One year

$0.0652-week low$0.1452-week high
In the range100%
All-time low$0.06
All-time high$1.74
First priceJul 6, 2024
Normal · market price
$0.06$0.09$0.12$0.15
$0.14
Oct 2025Feb 2026Jun 2026Oct 2026
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Magic Minigame: Into The Story: Assassin Edition was released in July 2024. Launch-week prices are left out here: before supply arrives they are mostly guesses. In the last year the price changed +55.6% and ranged from $0.06 to $0.14, and it now trades near the top of that range. The cheapest listing right now is $0.04, and the 30-day average market price is $0.12.

Printings

PrintingMarketLowHigh7d
Normal$0.14$0.04$18.73+16.7%

The card in play

Rules text

• 1-6 players • 2+ packs • 10 minutes

Objective:

Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration.

Get Ready:

Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down.

Let's Play:

Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.

Introduction

• Setting: a land

• The protagonist: a creature

• Why the protagonist is at the location: a noncreature card

• The villain: another creature card

Action

• The protagonist recruits allies: two creature cards

• The protagonist and allies get stronger: a noncreature card

• Take down the henchman: a creature card and a noncreature card

• An unavoidable death: choose one of the allies

• Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card

Resolution

• Confronting the villain: a noncreature card

• The final assassination: choose one of the allies and a noncreature card

• Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?

To Win:

After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.

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