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  6. Magic Minigame: Urza's Blueprints

Magic · The Brothers' War · #2 · Special

Magic Minigame: Urza's Blueprints

Magic card price for Magic Minigame: Urza's Blueprints: $0.46 market, from $0.01 at the cheapest listing, Normal printing, updated Oct 18, 2026. Full price history since Feb 8, 2024 below.

Market price · Normal · Oct 18, 2026
$0.46
0.0% this week · +2.2% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days+2.2%
90 days+91.7%
1 year+253.9%
All time−6.1%

Sellers right now

$0.01lowest listing$7.95highest
Market price$0.46
Mid listing$0.42
Direct$0.01
30-day avg$0.46

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

No Cardmarket match for this printing yet.

One year

$0.1152-week low$0.8052-week high
In the range51%
All-time low$0.10
All-time high$0.80
First priceFeb 8, 2024
Normal · market price
$0.21$0.42$0.64$0.86
$0.46
Jul 20Aug 19Sep 18Oct 18
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Magic Minigame: Urza's Blueprints entered our records in February 2024 at $0.49 and stands at $0.46 today, down 6.1% over that time. Over the past twelve months it moved +254%, trading between $0.11 and $0.80. The current price is in the middle of that range. Its all-time high in our data is $0.80, still 73.9% above the current price. The cheapest listing right now is $0.01, and the 30-day average market price is $0.46.

Printings

PrintingMarketLowHigh7d
Normal$0.46$0.01$7.950.0%

The card in play

Rules text

2+ players | 2+ packs | 10 min

OBJECTIVE:

You’ve unearthed Urza’s ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.

GET READY:

Open a booster for each player and remove any cards without Magic card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.

LET'S PLAY:

On each player’s turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.

After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.

Foils are wild and can cont as any color, mana value, or card type.

TO WIN:

The first player to construct all three locations wins!

THE LOCATIONS

Mine: Requires five cards with different card types. (Creature, artifact, land, etc.)

Power Plant: Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)

Tower: Requires five cards with different mana values. (Lands have mana value 0.)

Other printings of Magic Minigame: Urza's Blueprints

1 more · $0.18 – $0.46
All printings

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