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  6. Magic Minigame: Booster Sleuth

Magic · Kaldheim · #3 · Special

Magic Minigame: Booster Sleuth

Magic card price for Magic Minigame: Booster Sleuth: $0.32 market, from $0.05 at the cheapest listing, Normal printing, updated Oct 18, 2026. Full price history since Feb 8, 2024 below.

Market price · Normal · Oct 18, 2026
$0.32
0.0% this week · 0.0% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days0.0%
90 days+23.1%
1 year—
All time+128.6%

Sellers right now

$0.05lowest listing$8.00highest
Market price$0.32
Mid listing$0.31
30-day avg$0.32

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

No Cardmarket match for this printing yet.

One year

$0.1552-week low$0.3252-week high
In the range100%
All-time low$0.14
All-time high$0.45
First priceFeb 8, 2024
Normal · market price
$0.26$0.28$0.30$0.33
$0.32
Jul 20Aug 19Sep 18Oct 18
TCGplayer market price · via tcgcsvtcgrate.com

Price story

Magic Minigame: Booster Sleuth entered our records in February 2024 at $0.14 and stands at $0.32 today, up 129% over that time. The highest price we have recorded is $0.45, 40.6% above today. Listings currently start at $0.05; over the last 30 days the market price averaged $0.32.

Printings

PrintingMarketLowHigh7d
Normal$0.32$0.05$8.000.0%

The card in play

Rules text

• 2 Players • 2 Packs • 10 minutes

Objective:

Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card.

Get Ready:

Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins.

Let's Play:

The Detective must correctly guess four facts about the mystery card: converted mana cost, color, card type, and the number of words in its name. To do this, they choose and reveal cards one at a time.

When each card is revealed, the Secretkeeper tells the Detective how many of the four facts that card and the mystery card have in common. Then the Detective may either guess the four facts or reveal another card to get more clues.

The Detective only gets one guess, and they must guess all four facts correctly to win. Once the Detective has guessed, the round ends and the players switch roles with a new pack.

To Win:

Discover all four facts using as few cards as possible. The Detective who guesses correctly using the fewest clue cards wins! If neither player guessed correctly, or if there is a tie, play another round!

Other printings of Magic Minigame: Booster Sleuth

3 more · $0.18 – $0.32
All printings

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