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  4. Terra, Magical Adept

Terra, Magical Adept

$4.72 +1.3% 7d Foil · market price · Sep 2, 2026
1 day0.0%
7 days+1.3%
30 days+15.7%
90 days+14.0%
1 year−46.6%
All time−82.8%
Foil · market price
$2.03$11.15$20.28$29.40Jun 2Nov 1Apr 2Sep 2
TCGplayer market price · via tcgcsvtcgrate.com

Variants

PrintingMarketLowHigh7d
Foil$4.72$3.35$48.73+1.3%
Normal$2.37$1.07$999.00+45.4%

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Cardmarket$2.44 €2.26
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Card details

Power
4/6
Toughness
2/6
Number
245
Rarity
M
Type line
Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
Oracle text
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.


Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.


//


Esper Terra


(As this saga enters and after your draw step, add a lore counter.)


[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.


[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).


Flying

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