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  6. Magic Minigame: Telepathic Transmission

Magic · Dominaria United · #3 · Special

Magic Minigame: Telepathic Transmission

Magic card price for Magic Minigame: Telepathic Transmission: $0.23 market, from $0.01 at the cheapest listing, Normal printing, updated Oct 17, 2026. Full price history since Feb 8, 2024 below.

Market price · Normal · Oct 17, 2026
$0.23
0.0% this week · +27.8% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days+27.8%
90 days+43.8%
1 year+76.9%
All time+155.6%

Sellers right now

$0.01lowest listing$7.94highest
Market price$0.23
Mid listing$0.23
Direct$0.01
30-day avg$0.19

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

No Cardmarket match for this printing yet.

One year

$0.1052-week low$0.2352-week high
In the range100%
All-time low$0.09
All-time high$0.23
First priceFeb 8, 2024
Normal · market price
$0.08$0.14$0.19$0.24
$0.23
Feb 2024Dec 2024Nov 2025Oct 2026
TCGplayer market price · via tcgcsvtcgrate.com

Price story

We have tracked Magic Minigame: Telepathic Transmission since February 2024, when it sold for $0.09. Today the market price is $0.23, up 156%. Across the past year it went +76.9%, with a low of $0.10 and a high of $0.23; today it sits near the top of that range. This is the highest market price in our records for this card. The cheapest listing right now is $0.01, and the 30-day average market price is $0.19.

Printings

PrintingMarketLowHigh7d
Normal$0.23$0.01$7.940.0%

The card in play

Rules text

2-4 players | 2 packs | 5 minutes

OBJECTIVE:

Order your cards without communicating in this game that puts your telepathy to the test.

GET READY:

Open two booster packs and remove all cards without Magic backs. Shuffle the rest of the cards together and deal them out as evenly as possible to each player. One player then discards a land to begin a central discard pile.

LET'S PLAY:

Lands - Other colorless cards - W - U - B - R - G

Within each category, order cards by numerically ascending mana value.

A card of the same color and cost can be played on another card of the same color and cost.

A multicolor card counts as any one of its colors.

There is no turn order. If someone has a card to play in the above sequence, they may play it at any time.

If at any point a player notices the sequence has been broken by a card in their hand, they say "restart" and reveal the card that should have come next in the sequence. Restart the game by shuffling all cards together and dealing them out again. Use your knowledge of Magic and the cards revealed between restarts to successfully complete the sequence.

TO WIN:

The game is over when all cards have been discarded in the correct order. Keep track of the number of restarts—one or fewer is a victory!

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