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- Magic Minigame: Roll for Initiative!
Magic · Adventures in the Forgotten Realms · #5 · Special
Magic Minigame: Roll for Initiative!
Magic card price for Magic Minigame: Roll for Initiative!: $0.45 market, from $0.05 at the cheapest listing, Normal printing, updated Oct 18, 2026. Full price history since Feb 8, 2024 below.
Sellers right now
Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.
One year
Price story
Our price record for Magic Minigame: Roll for Initiative! begins in February 2024 at $0.08; the market price today is $0.45, up 463% since then. In the last year the price changed +650% and ranged from $0.06 to $0.45, and it now trades near the top of that range. Today's price is the highest we have recorded for this card. Listings currently start at $0.05; over the last 30 days the market price averaged $0.34.
Printings
The card in play
• 2+ players • 1+ packs • 5 minutes • d20
Objective:
As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody . . . roll for initiative! Roll a d20 and modify the results with some Magic cards to get the highest initiative!
Get Ready:
Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
Let's Play:
On each player's turn, they play out a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
Play continues until all players are out of cards.
White Card: At the end of the game, increase a player's roll by 2.
Blue Card: Reroll another player's die, but use the new result only if it's lower.
Black Card: At the end of the game, decrease a player's roll by 2/
Red Card: Reroll another player's die. They must use the new result.
Green Card: Reroll your own die, but use the new result only if it's higher.
Colorless Card: Each player may reroll their die. If they do, they must use the new result..
Multicolored Card: Apply the effects of each of the card's colors. Each effect can target a different player.
Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1.
To Win:
Once everyone is out of cards, check to see who as the highest roll. That player wins initiative!





