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  6. Velmardian Training: Archangel's Pact

Force of Will · Attack on Velmardia · #AVL-096 XR · XR

Velmardian Training: Archangel's Pact

Force of Will card price for Velmardian Training: Archangel's Pact: $3.98 market, from $2.50 at the cheapest listing, Foil printing, updated Oct 20, 2026. Full price history since Jul 18, 2026 below.

Market price · Foil · Oct 20, 2026
$3.98
0.0% this week · 0.0% in 30 days
Buy on eBay →
1 day0.0%
7 days0.0%
30 days0.0%
90 days−0.5%
1 year—
All time−0.5%

Sellers right now

$2.50lowest listing$3.98highest
Market price$3.98
Mid listing$2.89
30-day avg$3.98

Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.

Where to buy

One year

$3.9852-week low$4.0052-week high
In the range0%
All-time low$3.98
All-time high$4.00
First priceJul 18, 2026
Foil · market price
$3.98$3.99$3.99$4.00
$3.98
Jul 18Aug 18Sep 18Oct 20
TCGplayer market price · via tcgcsvtcgrate.com

Price story

We have tracked Velmardian Training: Archangel's Pact since July 2026, when it sold for $4.00. Today the market price is $3.98, down 0.5%. This is the highest market price in our records for this card. The cheapest listing right now is $2.50, and the 30-day average market price is $3.98.

Printings

PrintingMarketLowHigh7d
Foil$3.98$2.50$3.980.0%

The card in play

Attribute
Void
Card type
Ruler
Flavor

"There are always places to bring the light of Goddess Velmar, even within our own hearts." —Hutriel

Rules Text

[Extension Rule]

You can start the game with this card in your extension rule area if your starting ruler has "Eclair", "Heiko", "Siphone" in its name, you have seven cards with "Hutriel" in their name in your deck, at least three among them having the warden type, and you don't have cards with attributes other than light, fire, or darkness in your deck or rune deck.

J/rulers you control have

[Divinity] (9).

J-rulers you control gain "[Enter] >>> Put the top card of your magic stone deck into the field.".

At the end of your turn >>> If an entity with [Bestow] entered the field this turn, recover two magic stones.

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