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- Games
- Dragon Ball Super Card Game
- Sets
- Assault of the Saiyans
- Cabba // Vegeta & Cabba, Master & Pupil
DB Super · Assault of the Saiyans · #XD1-01 · Starter Rare
Cabba // Vegeta & Cabba, Master & Pupil
DB Super card price for Cabba // Vegeta & Cabba, Master & Pupil: $0.32 market, from $0.17 at the cheapest listing, Normal printing, updated Oct 20, 2026. Full price history since Feb 8, 2024 below.
Sellers right now
Market price is what a near-mint copy actually sold for. The cheapest listing is what a seller asks today — on thin markets the two differ a lot.
Where to buy
One year
Price story
Our price record for Cabba // Vegeta & Cabba, Master & Pupil begins in February 2024 at $0.28; the market price today is $0.32, up 14.3% since then. In the last year the price changed +68.4% and ranged from $0.18 to $0.32, and it now trades near the top of that range. Today's price is the highest we have recorded for this card. Listings currently start at $0.17; over the last 30 days the market price averaged $0.30.
Printings
The card in play
- Color
- Yellow
- Card type
- Leader
- Era
- Universe Survival Saga
- Character
- Cabba/Vegeta
- Special Trait
- Saiyan/Alien/Universe 6/Universe 7
- Energy Color Cost
- 2(RG)
[Permanent] You can't include non-"Universe 6" Battle Cards in your deck, except for "Vegeta" cards.
[Auto] When a blue or yellow "Universe 6" card is played in your Battle Area, that card gets +5000 power for the duration of the turn, then choose up to 1 card in your life and add it to your hand.
[Awaken] When your life is at 4 or less : You may choose up to 2 of your energy, switch them to Active Mode, and flip this card over.
Vegeta & Cabba, Master & Pupil
[Permanent] This card gets +5000 power when all of your opponent's energy is in Rest Mode.
[Auto] When this card attacks, draw 1 card.
[Auto] When your opponent's Leader Card attacks, if all of your opponent's energy is in Rest Mode, choose up to 2 of your opponent's energy. Cards chosen with this card's skill can't be switched to Active Mode during your opponent's next Charge Phase.
[Auto] [Once per turn] When one of your card skills switches an opponent's Battle Card or energy to Rest Mode, draw 1 card.




