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- Indrid Cold
Indrid Cold
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Card details
- LP
- 220
- Tribe
- Humanoid
- Attack
- Indrid's Gaze
Fatigue Indrid Cold to control target Dark Beastie until the end of your turn, after which you can choose to place it in its Caster's Cemetery or return it to their control. Indrid Cold is unable to control the Grim Reaper. - Rarity
- None
- Traits
- Fear;Magiproof
- Ability
- Indrid Cold can only be dealt damage by Light Attacks or Abilities, or Beasties with more LP. Dark Aura damage gains 2X while Indrid Cold is in the Arena.
- Aura Type
- Dark
- Page Type
- Beastie
- Flavor Text
- The most powerful dark cryptid that Sam Sinclair has encountered. A smile almost too wide to be considered human betrays Indrid Cold's attempt to hide his true nature.
- Spellbook Limit
- 1
- Total Aura Cost
- 5
- 4th Wall Effects
- Nighttime +50